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Math CastLè's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 4.125 | 4.125 |
Theme | #4 | 4.625 | 4.625 |
Educational Value | #4 | 3.875 | 3.875 |
Overall | #5 | 4.125 | 4.125 |
Creativity/Originality | #7 | 4.000 | 4.000 |
Visuals and Audio | #12 | 4.000 | 4.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- It wasn't clear that I needed to click on the enemy to answer their question. Some messaging to express that would be great.
- Solid! I love you don't have to re-click the textbox to enter your number
- Really great entry! Loved the genre mash, and it's really well styled. Showing the results at the end for review is a great touch too. My constructive criticisms would be: Perhaps make the rounds slightly shorter, 5 minutes felt a bit long I found switching between mouse and keyboard a little awkward but this may be more of a personal preference, I think it's perfectly fine as a design choice. One of the top entries, great job everyone.
Github Link
https://github.com/kapaha/math-castle
Target Age
5+
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Comments
On top of what everyone says here, I love that I can click on an enemy and still just directly enter the solution without clicking back.
We argued about this too and decided together that way. We could do it even without clicking enemies but it would change UI dramatically. We want children learn math and use computers(in this case mouse) effectively in the “Tech World”. And also try to catch the enemies by clicking makes the game more challenging..
loved the animations. its awesome. lol my math .............
thank you, lol same here, I blame the years of using my phone calculator for easy problems.
haha
Thank you so much!
Makes me remember the old days we used to not have a cell phone. And after I said that, I felt old lol
Beautiful game! I love the question history
Thank you
We talked around this idea long time. Eventually decided and spared time to implement it
Well Done. Works nice! I like the images and animations. How did you guys animate them? Curious to know.
Thank you very much.
For the animations we used requestAnimationFrame which takes a callback and calls it before the browser repaint, so our callback would update the transform translate css style of our enemies moving them towards the castle. For the sprites we set the enemy div background image to the enemy sprite sheet and after a set time the background images position is shifted to show the next sprite frame, making it look like the enemy is walking.
Thank you!
The animation of the game is awesome. The UI is clean and neat. Gameplay is nice.
Thank you very much. Liked your game as well
This is really good! The UI looks great.
Thank you so much!
Thank you
Great looking game and fun to play, nice job!
thank you.
Thanks, appreciated
This looks fantastic and it's super impressive. Great job!
thank you.
Thanks