Play script
Percussionist's Proud Performance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge (Tough but Fair) | #19 | 2.858 | 3.313 |
Gameplay | #26 | 2.750 | 3.188 |
Audio | #28 | 2.588 | 3.000 |
Overall | #35 | 2.534 | 2.938 |
Use of Theme (LGBT Pride / Identity) | #35 | 1.941 | 2.250 |
Visuals | #40 | 2.534 | 2.938 |
Story/Writing | #44 | 1.348 | 1.563 |
Concept | #46 | 2.049 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Asthmagician (me)
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Comments
This reminded me how out of practice I am at bullet hell and now I feel bad. Definitely could have used a death sound effect (yes I was dying that much pls don't judge me ; v;).
Agreed on what Gman8r said regarding the 2nd card; the rainbow Vs were pretty fun to dodge once I realized they were encouraging moving vertically more though. Liked how the player shot had a targeted component as well.
This had a lot of solid spell cards but the visuals need a lot of work to make them stand out more. The player shots were way too prevalent, and a lot of the bullet colors (the lighter yellow-ish ones especially) didn't pop enough from the background, so if you weren't paying strong attention to your player's hitbox you're basically guaranteed to trip up. Try and focus on contrast between the environment/player and the enemy bullets. Also as far as spell cards go they were mostly good but with a couple of unfair moments. Her second card fires homing bullets at you before you can even think of why and basically always kills me when I first get to it, consider a cooldown or warning before anything that could potentially smite the player so fast. And her rainbow V formation attack became too packed together to actually dodge sometimes afaik.
Anyway, this was a pretty solid one that got pegged down a bit by some stuff that's probably easily fixable, which during game jams happens a lot so nice work!