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Touhou Yuki-no-Jigoku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge (Touhou but Fair) | #30 | 2.791 | 2.857 |
Visuals | #35 | 3.071 | 3.143 |
Use of Theme | #36 | 2.698 | 2.762 |
Gameplay | #36 | 2.559 | 2.619 |
Audio | #39 | 2.419 | 2.476 |
Story/Writing | #39 | 1.907 | 1.952 |
Overall | #39 | 2.698 | 2.762 |
Concept | #45 | 2.838 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Verdrion, Gilgarag, Archadeon, Shyzuna
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Comments
Fun game. I included it in my Touhou Jam 5 compilation video series, if you’d like to take a look. :)
This was pretty fun, although having to avoid items gave me flashbacks to UFO
I'm honestly confused about the rune mechanics. I tried a few combinations while smashing keyboard to find the keys that may matter but they didn't seem to do anything.
All the floaty things are occupying most of the screen and I don't know how I can deal with them efficiently.
Hey !
Did you find the key/button to activate your runes ? (should be F or SPACE with keyboard or trigger/bumper on xbox controller)
About the combos, we couldn't implement all of them, so some combos give the same output sadly =/
But I can tell : you should try to get three runes of a same kind (Power - Red or Spell - Blue) to get some good permanent upgrades ;)
Pro-tips : Runes have passives effects just by holding them =D
In fact we wanted the player to find by himself the benefits of the several combos.
About the floaty things, they are easier to kill if you have some upgrades. But yeah, they are stacking up if you don't kill them fast enough (we could have improved that ^^'). However some runes combos help to clean them pretty fast ^^
Thanks for playing <3 !
That 3-green super laser cleared everything but I finally got it. y'know for a regular touhou shooter it's almost always z, x, c, so that was a bit unexpected. I like the power-up idea though.
Well done =D
We were pretty newcomers to the touhou universe, explaining the missed binds ^^'
Even though, we studied the story to create our opponent and classic mobs.
Using Folklore's characters like yuki-onna; Kitsune (winter version); Yamauba.
Same for Youmu's transformations =D
Don't know if they are identifiable enough ? =O
they're kinda too small to recognize but youmu transformation is pretty badass.
The game wasn't too hard compared to normal touhou games really, however I had a couple of real bad lag spikes that killed me unfortunately (despite having a pretty decent computer). I liked the music, and the sound effects made sense everywhere. I really liked the art that was in the game too, looked very nice and the the UI and everything were easy to understand and read which is good.
Hey ! Thanks for your comment.
Like spikes are part of the difficulty (just kidding), we are looking to fix and post a version without lags. We were kinda short to balance patterns, so some phases aren't hard enough ^^'
However, I am glad you liked art assets =D
Again thanks for playing =3
Little update : We posted a version without lags (normally) !
If you want to try it ;)