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Touhou: TwinRhythm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 4.381 | 4.381 |
Use of Theme | #16 | 3.619 | 3.619 |
Concept | #17 | 4.071 | 4.071 |
Visuals | #18 | 4.024 | 4.024 |
Overall | #22 | 3.643 | 3.643 |
Gameplay | #25 | 3.405 | 3.405 |
Challenge | #26 | 3.190 | 3.190 |
Story/Writing | #26 | 2.548 | 2.548 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Megapig9001, WookyWok, DJThunderHeart
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Comments
Not bad of a game, but well... I don't know about combining Lane-Dodging and DDR-like genres AND heavily altering the inherent challenge of both...
I do feel like this attempt at mashing them together is a pretty good try, but it feels too easy. But at the same time, any harder than that and it may be too hard. And that's because of how these 2 genres require a good amount of focus...
While I was playing, I couldn't really get into the flow because I had to bring my focus to both dodging, hitting arrows, and most of all JAMMING TO THE MUSIC (which is A+ good). I couldn't jam to the music much though because I have to dodge and afterward hit the note. In short, I had to spend much brain power for this game and couldn't afford to let myself go with the flow. it may be too much for a rhythm-based game? Idk how the others feel about this but I'm interested to know.
Also, aren't there off-sync notes in Secret Agent 0017 and Bankiforce? I swear I hit the notes based on the rhythm, but according to my eyes, I hit them too soon? So for the rest of the song, I had to ignore the song... It pained me.
Still a good game nonetheless, I salute this bold effort to mash together lane-dodging and DDR. I've featured this game in my showcase video if you want to groove with me:
https://youtu.be/bFHWSZ1BOBw?t=7738