The independent movement on two axes to pick a thing that gets put where your cursor is feels like a rub your belly and pat your head kind of control scheme that could make for interesting chaos if some elements react poorly to being placed together.
Tough to balance frustration against chaos mechanics. Good luck!
I live for jam games with names like "Libertarian micronation" lol. Also love the cover art, just makes me laugh, nice text wrapping lol.
I think the game has some potential. I like the idea of fishing things out and just making a city with what you've got. Would love to see it expanded. I think this is ripe for some dark humor, eg just throwing things overboard if you don't need them.
I got a runtime error: line 191 tab 1. "Attempt to index a nil value". "if (#q > 0 and q[1].type == "seed" and l[x][y].s == 14) then". Just looking at that line, I would guess the "l[x][y].s" is the problem and the the grid stored in "l" doesn't have a space at the x and y it ended up with (possibly because of something going out of the area it was intended for).
That said, your game page description is very misleading, and your cover art doesn't help. It took me a while to figure out what anything on the screen was or what I was supposed to be doing.
Entirely fair comment. I know it's not fun, well explained or finished. Just wanted to upload what I had to date.
The error was due to trying to access an element in an array that didn't exist. I just did a little fix for that but my intention is to tinker with it over time outside of the jam too.
Comments
Interesting start! I included it in my Toy Box Jam 3 compilation video series, if you’d like to take a look. :)
The independent movement on two axes to pick a thing that gets put where your cursor is feels like a rub your belly and pat your head kind of control scheme that could make for interesting chaos if some elements react poorly to being placed together.
Tough to balance frustration against chaos mechanics. Good luck!
I live for jam games with names like "Libertarian micronation" lol. Also love the cover art, just makes me laugh, nice text wrapping lol.
I think the game has some potential. I like the idea of fishing things out and just making a city with what you've got. Would love to see it expanded. I think this is ripe for some dark humor, eg just throwing things overboard if you don't need them.
Well done!
I got a runtime error: line 191 tab 1. "Attempt to index a nil value". "if (#q > 0 and q[1].type == "seed" and l[x][y].s == 14) then". Just looking at that line, I would guess the "l[x][y].s" is the problem and the the grid stored in "l" doesn't have a space at the x and y it ended up with (possibly because of something going out of the area it was intended for).
That said, your game page description is very misleading, and your cover art doesn't help. It took me a while to figure out what anything on the screen was or what I was supposed to be doing.
Entirely fair comment. I know it's not fun, well explained or finished. Just wanted to upload what I had to date.
The error was due to trying to access an element in an array that didn't exist. I just did a little fix for that but my intention is to tinker with it over time outside of the jam too.
Thanks for taking a look.