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HellBound Iron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.286 | 3.600 |
Polish | #4 | 2.921 | 3.200 |
Overall | #4 | 3.378 | 3.700 |
Visuals / Audio | #4 | 3.104 | 3.400 |
Connects to Theme | #5 | 4.199 | 4.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Name the assets you used (These are allowed!)
all SFX
Trees and other terrain features
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Comments
Great idea! I think I had a bug where I never would reach the second stop/upgrade.
I had fun.
I think a way to increase and decrease speed would be cool. To either out run the back wave of zombies as you thin them out or to slow down and clear out the front wave of zombies.
If/when game is updated in the future I would gladly play again.
woo I helped make this. Wont rate it for obvious reasons, but it was a ton of fun to work on
Wow, this is a big game! The train is a little slow and could have been more exciting with a bit more speed. But with more time, I can see this going commercial. Amazing work!
Thanks man, thats some good feedback, we wanted to do a bit more for the upgrade tree but just didnt have time to do it without breaking anything more than we already did lol
Thanks so much! I really do agree that the train and zombies could both be tweaked but such is gamejam deadlines. I think we may keep working on this afterwards and if not we're definitely making other games! Thanks for the vote of confidence!