Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Bouncy TransformationsView game page

Submitted by ζ. — 4 hours, 17 minutes before the deadline

Play game

Bouncy Transformations's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#15.0005.000
Gameplay#183.1253.125
How well does the game fit the themes?#213.1253.125
How much do you enjoy the game overall?#242.8752.875
Overall#262.8962.896
Visuals#382.1252.125
Audio#441.1251.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 47 minutes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

34! Actually pretty nice and simple game... If the speed was increasing, that would be nice, but sure, that's a thing not easy to do plus it takes some time.

Submitted

This is a really cool concept, can be expended for example moving 3-4 parts insted of only 2. the gameplay is fluid but sometimes you can just leave the game without touching it and get alot of points.

Developer

As for the leaving the game running problem, I spent 45 minutes on that and just figured out all the ways I could break the game. and after that I didn't want or have the time to experiment with adding more moving parts.

Submitted

It's cool that you can squish the ball to fit through small  gaps, but it was a little hard to time it. Nice job!

Developer

yeeeaaaa, I kinda forgot that scratch runs at 30 fps whereas httml5 can run a lot faster and that made the movement a little faster than expected. But it makes it much more difficult so in my opinion that makes it better

Submitted

While it is a simple game after a couple of tries before I realised the ball bounced back and forth not enter a different screen I found it quite relaxing, not sure how but it did. Might be a combination of simple mechanics and the colour scheme.