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Unpackage Puzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.909 | 3.909 |
How much do you enjoy the game overall? | #6 | 3.818 | 3.818 |
Audio | #12 | 3.000 | 3.000 |
Overall | #13 | 3.409 | 3.409 |
Visuals | #16 | 3.455 | 3.455 |
How well does the game fit the themes? | #23 | 3.727 | 3.727 |
Did you make it in 3 hours (put 5 by default) | #31 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours and 34 minutes
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Comments
Enjoyed the puzzles! Well done!
Really interesting concept and very chill game. It's a bit short and buggy but that is to be expected!
Nice mix of Tetris and this UNBLOCK ME kinda games (no idea what the initial game was that inspired that genre or knock offs). As already mentioned clicking with the mouse would be more intuitive and it's way too easy to soft-lock yourself because you can rotate the pieces without there being enough space. I managed to create such a scenario in level 5 or so and couldn't continue. Would be nice if there would be some kind of pause menu (for a future version) to select the levels and a restart level button (this one could have been possible for the jam) in case one fucks up, like me :D
The chill music in the background is nice. Some sound effects would have been nice. Grab, rotate, place and level finished.
Glad people like this idea. I came up with the concept as soon as I saw the theme. I will try to add some sound effects and UI to my next Trijam game. Thank you for your comment!
Pretty interesting game! Like a unique twist on Tetris.
Very relaxing Audio. It was a fun mechanic to get my head around. It would be nice if it was possible to click on the box, instead of needing to use the keyboard.
That's a good idea, next time I'll figure out how to add mouse control to my game. Thank you!