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A jam submission

Light in the WoodsView game page

How long will you last against the darkness?
Submitted by Kruemelkatze (@dirtypawsstudio), fJamHub — 1 day, 16 hours before the deadline
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Light in the Woods's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#24.4004.400
Audio#24.3004.300
Overall#34.1334.133
How well does the game fit the themes?#34.6004.600
How much do you enjoy the game overall?#63.3003.300
Did you make it in 3 hours (put 5 by default)#64.6004.600
Gameplay#63.6003.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3h12m + 10min fixing bug in web build

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Comments

Submitted(+1)

The tentacle visual+audio really makes it a scary game! Congrats to the team

Submitted(+1)

Nice art-style. I like the left/right mouse-button controls.

It slowly gets darker, which is an interesting extra feature, is that on a timer or is that the middle fire going out? It must be the former, because on my first (shorter) game-over it was still lighter than the pitch black (except for the fire and torch) that it had become later.

That ties into my only real criticism: It’s hard to see how well or badly you’re doing both in general, and whether or not you’re burning the shadow-tentacles.

Developer(+1)

Thanks for the constructive critisism, always good to hear some :)

Actually, it's the second one. The light's intensity symbolizes its health. 100% health = 100% intensity, and 0 = 0, with a non-linear curve in between. The game ends when it gets completely dark (except for the torch and the fire sprite you mentioned). We consciously decided against having a dedicated health bar or counter in order to keep it more vague. But maybe we overdid that a bit.

Concerning feedback for burning tentacles: I 100% agree. We wanted to include a kind of burning shader, but time ran out. :)

Submitted(+1)

Great job!

Love the idea.