Play game
Anti-Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #11 | 3.000 | 4.500 |
Visuals | #12 | 2.000 | 3.000 |
How much do you enjoy the game overall? | #13 | 1.667 | 2.500 |
How well does the game fit the themes? | #14 | 2.333 | 3.500 |
Gameplay | #14 | 1.333 | 2.000 |
Audio | #14 | 0.667 | 1.000 |
Overall | #14 | 1.833 | 2.750 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3.5 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice art! How much of the 3.5hr was spent on that?
Two observations:
Thanks for your observations.
Very little of the time was spent on art, it's all royalty free stuff that's attributed in the description.
Good observation about the colors. I actually want to try to finish this game closer to my original concept once the voting period is over.
It's a shame, I put a lot of stuff into making it so that each and every rune would correspond to exactly one counter rune and started working on a system to have the runes be randomized. But I looked at the clock and it was clear there wouldn't be time to finish that. So I focused on getting the minimum viable product ready. Almost all of the last .5 hours went into getting the runebook ready as the game is sheer guesswork without it.