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Sixty Second Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.714 | 4.714 |
Gameplay | #4 | 4.143 | 4.143 |
Overall | #4 | 4.143 | 4.143 |
How well does the game fit the themes? | #5 | 4.429 | 4.429 |
How much do you enjoy the game overall? | #10 | 3.857 | 3.857 |
Audio | #12 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Please don't rate, I over-scoped and ended up working on it for way too long...
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Comments
It's a fun game, I loved it.
I managed to finish the game with 4 seconds left.
Good job bro!
Please check out my 2 submissions: Speedrun Unlocked ! and Escape the Bug.
SUCH a fun little mini game collection!! fantastic use of the theme, a great concept and overall a lovely little experience!! could be expended on really well and created into a fun warioware type minigame collection!
With more time and polish this great potential of a game. Same randomness of code and wires to cut. Some sound effects to go with the good music choice. Improvement on controls for avoiding the camera was the game that caused me to fail most as the movement often did not feel smooth. I like blueprint stylised visuals
Very fun set of minigames! Loved the theme and the art style. Clever title too! Would be interesting if you could make a few of the challenges random like the wires, codes, and floors so that the game doesn't just become a memory challenge. Still loved how you could tell a whole story in 60 seconds. Well Done!
Btw there is no shame in working overtime. All that matters is you finished through with your project, and that improves your skills as a game developer. I fell prey to underestimating the workload for my trijam project as well (>9 hrs lol).