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Tee Timing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #62 | 2.041 | 3.333 |
Gameplay | #70 | 2.245 | 3.667 |
How much do you enjoy the game overall? | #73 | 2.245 | 3.667 |
Overall | #81 | 2.082 | 3.400 |
Visuals | #83 | 2.041 | 3.333 |
How well does the game fit the themes? | #86 | 1.837 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:59:28
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Comments
This is a good game for a 3 hour game jam. Is it possible to create a WebGL version? I think it would make it more accessible to others. I had a little trouble installing the software needed to run this. While it did not fit the theme of "Tea" It was pretty enjoyable. The sound effects were good and the visuals are crisp. The collisions were a little funky as I found the ball making weird turns rolling over flat ground. Liked the timing mechanic. Good Job!
Unfortunately unreal engine is bad with getting browser versions set up but I will look into it. I do know exactly what you are talking about with the weird physics and I looked into it after posting and I still have 0 clue what is causing it, in the future I’m probably just gonna code it as a projectile that slowly slows down instead of a physics actor cause that will just feel more polished
seriously finished with 30 seconds haha, first time doing a 3 hour jam was quite fun