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get away from me and my borther's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #7 | 3.000 | 3.000 |
Gameplay | #8 | 2.333 | 2.333 |
How much do you enjoy the game overall? | #10 | 1.833 | 1.833 |
Audio | #10 | 1.167 | 1.167 |
Visuals | #10 | 1.667 | 1.667 |
Overall | #10 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hour
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Comments
the art can use work, the fact you need to use different buttons to attack can be annoying, and there is no sound effects, the game has a pretty good concept and gameplay loop, but was kind’ve overscoped for the time you had to dev.
I like the idea, two different attacks for two different kinds of enemies. But the movement is very slow and I don't really feel in control. Also, the game should start easy and then build up with more and faster attacks as you progress.
agree but i ran out of time
I suggest making the player character faster so it is less difficult to attack the ghosts when they come at you from differing positions. Anyways, neat concept.
nice idea i might add it later
Nice game and cool concept , except the character is a bit hard to control I often found myself unable to turn the character around a do and action in time to stop myself from losing , also quick suggestion for the future , when damage is taken you may want to add a slight pause for a second or two so the player doesn't lose due to multiple ghosts all hitting at the same time.
But other than that fun game and nice concept :) .
i added a slight pause but the game got corrupted before i could save the file and the character is hard to control because he is a spirit
thanks for the review :)
Nice game .
I think reading what happening on the screen is a bit hard sometimes , but that maybe just me .
now that you mention it i kinda agree