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Traveling Space Mail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #5 | 2.449 | 3.000 |
How well does the game fit the themes? | #6 | 3.266 | 4.000 |
Visuals | #6 | 2.041 | 2.500 |
Gameplay | #6 | 2.041 | 2.500 |
Overall | #8 | 2.123 | 2.600 |
Audio | #9 | 0.816 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 59m
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Comments
It might just be a bug for me but the game was just a small rectangle in the upper left corner, other than that a great game, it just needs a better elgorithm for generating boxes cause i just died with 0 fuel and there were no boxes down.
It's a bug in export from Godot that i haven't been able to fix. (and I wrote that at the game's page)
The executable version should be working fine.
The current algorithm is that every move it has 1/5 chance of generating a box.
If i decide to make the game bigger and better, I'll definitely make it more balanced.
I like the game premise around space delivery.
Yeah I think it could make a neat full game, with different package types and with a dedicated gas station planet where you buy fuel.
yeah maybe with getting paid from delivering a package and then using that money to go to the gas station planet and buy a refill.