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Molecular Pop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.750 | 3.750 |
Gameplay | #10 | 3.500 | 3.500 |
Overall | #10 | 3.325 | 3.325 |
How much do you enjoy the game overall? | #11 | 3.375 | 3.375 |
How well does the game fit the themes? | #13 | 3.250 | 3.250 |
Visuals | #17 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 45 mins :)
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Comments
Interesting idea and movement. Overall good game.
It was a unique experience however the gameplay felt a little lacking and the visuals were very interesting to look at. I would love to see this game with tighter controls. Overall fun but controls are a bit wacky. :)
The display was cut off. I didn't see any of the stuff that I had collected like you see in the screenshots. Otherwise, the controls were good. Made me look ahead of where I was going.
unfortunately I realized that when I submitted it. I tried to re package the web build 3 times, but nothing worked. The only way to get the resource counter is to download the win64/win32 versions of the game
Fair enough. I had export issues as well. Godot's 4.0.3 export template mirror wasn't available. :( As such, the "capture area" of my game isn't visible. I guess I should just go ahead and re-configure the game since I am already over 3 hours. I don't know.
Either way, I had fun bumping into other Yellow-5 molecules trying to get away from Florida Man! :)