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Waxfire's Sacrifice - Trijam 225's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #3 | 3.667 | 3.667 |
Overall | #5 | 2.783 | 2.783 |
How much do you enjoy the game overall? | #6 | 2.667 | 2.667 |
Gameplay | #6 | 2.833 | 2.833 |
Visuals | #8 | 2.500 | 2.500 |
Audio | #9 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3.5 hours - 1.5 hours art creation, music gather, 1.5 hours scripting, 0.5 bug fixing
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Comments
Largest bugs resolved version, about 5 minutes extra time but completed after submission: https://hayrow.itch.io/waxfires-sacrifice-bugfix
If you choose to play this version, please refresh page when enemy spawning goes wild :) I will update this build to bugfix version after voting
Good concept. Hit the theme good. A bit overwhleming when there are literaly 100 enemies on the screen in the "Endgame". After dying 100 enemies still spawn.