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wiryConcord published a game 272 days ago
A browser game made in HTML5.
Made in Godot 4.2 for Trijam 262. This took me much longer than three hours! But it is the first time I’m publishing anything, though, so I plowed through and made something that’s hopefully fun for a few minutes of gameplay. Small tip...
froggyrs published a game 272 days ago
A browser game made in HTML5.
Get Ready to Ricochet! This game was made in under 3 hours for Trijam #262 -HOW TO PLAY- Avoid All Bullets -Turrets shoot red bullets -LMB to shoot blue bullets -Bullets of same color bounce, bullets of different color destroy each other -C...
esekir published a game 272 days ago
A downloadable game.
Made for Trijam #262. A simple game where you shoot asteroids without hitting valuable cargo. Took ~7 hours to complete the game, far over the 3 hour limit. My first game without the guidance of a tutorial or a teacher. Thanks to the Trijam...
Pidibit published a game 273 days ago
A browser game made in HTML5.
CHAIN REACTION Control the atoms within the nuclear reactor to initiate atomic fission and maximize power output. The efficiency of the reaction increases as more atoms collide with the reactor's walls. Attain the mysterious blue atom to tr...
Hello24 published a game 273 days ago
A browser game made in HTML5.
Made This Game in Scratch, Pretty Bad, Buggy and Simple BTW to Fix the Score lose Once and press the retry to fix it
docjenny published a game 273 days ago
A browser game made in HTML5.
Play as a hungry slime. Control him with your mouse cursor, Left Click to move! Avoid the moving blades. Made in 3 Hours for the TRIJAM!
FruitToast published a game 273 days ago
A browser game made in HTML5.
Roll the eggs into the basket and bounce the eggs off the wall and bumpers Made for Trijam #262: Wall Bounce
AnshumanSinghvi published a game 273 days ago
A browser game made in HTML5.
How to Play: The player's objective is to draw lines that the ball can pass through in order to get to the hole. and draw lines to make the ball bounce This is the complete game for Tri Jam 262 Kindly post a comment. I didn't have enough ti...
Awkwardstudios published a game 273 days ago
A browser game made in HTML5.
Made for Trijam Wall bounce Started off with another idea but then realized that I didn't have the time for it and quickly switched it to this, I kinda wanna polish it up after the jam and add more levels make it a sort of difficult rage ga...
Josh McMillan published a game 273 days ago
A downloadable game for Windows, macOS, and Linux.
It's golf, but there's no club, no gravity, and no green anywhere! Your goal is to aim the ball with you mouse where you want to go, hold down the space bar until you get just the right power, and release! Your ball will glide through space...
Ryan published a game 273 days ago
A browser game made in HTML5.
A game made for the Trijam #262: The 3 hour game jam. Thank you to robertbu in 2013 for the code snippet that fixed a large time-eater bug, along with Pixabay and Freesound user Jofae for the sound effect. You're a blue square looking for v...
Geleph published a game 273 days ago
A browser game made in HTML5.
Small game concept created in 2 hours during Trijam#262. Reach the goal flag as fast as possible. Use the bouncing walls to change height, as you can only push yourself off walls. The red-ish indicator always points towards the finish line...
DeadM3M3 published a game 273 days ago
A browser game made in HTML5.
In this game you are Slime. Slime go up, lest he be burned by the big bad lava! This game is by: art: @stephistofeles @yogiiefe playtesting: @Ajax @rain !!! ☆ SFX: @Spyder Programming: @aeroperea Music by: Guido M. Lago Controls Click to...
LolmanBruh published a game 273 days ago
A browser game made in HTML5.
Play yourself
LuxLite published a game 273 days ago
A browser game made in HTML5.
You have been asked to study the bounce of the ball (for VERY important case). To this end , a laboratory has been set up with various tools . During your internship, you will only be given the first three levels to work with . Move, react...
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