Play Scrap Faller
Collect The Scraps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #11 | 3.111 | 3.111 |
How much do you enjoy the game overall? | #13 | 2.889 | 2.889 |
Gameplay | #19 | 2.889 | 2.889 |
How well does the game fit the theme | #25 | 2.667 | 2.667 |
Overall | #26 | 2.533 | 2.533 |
Audio | #31 | 1.111 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well executed for the gameplay! Feels nice playing it, responsive, fair! Nice artwork! :)
I enjoyed playing your game. Hope you had fun building it. I really like you visual!
I would really like to see a difficulity curve. So that over time the game gets harder and harder.
Fully enjoyed .hope u make it so amazing
Supre funny and chilly to play
Great Mechanism
Hope .we see a complete game
please check my submission also
This is a good base for a game, could do with some more player feedback maybe focusing on audio and screen shake to give the game a better over all feel. Could be expanded to be more in depth and enjoyable.
Aside form the small implementation of the factory theme, (I say that because You could re skin this game with Easter eggs with a basket and nobody could tell the difference) I see potential in this.
The input is good, the fundamental game play loop is there and enjoyable, and most importantly anyone who sees this can understand the game without a lengthy tutorial.
By implementing things such as linear progressive difficulty, new kinds of collectibles with varied stats and point outcomes, and finding a way to create more decisions for the player you could make this into an fun engaging. (One idea is that you could press a button and go into an 'active' mode, where you can either shoot bombs or just run around faster but you can't collect the gears and nails, and pressing it again will put you back into the 'collection' mode. Lower the health and make a reason for the player NOT to miss any pickups and you now have an engaged player)