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Acidflux's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Made within 3 hours? - put 5 stars. Less if stated that devtime was over 3 hours | #2 | 4.909 | 4.909 |
Audio | #11 | 2.727 | 2.727 |
How well does the game fit the theme? | #13 | 2.636 | 2.636 |
Gameplay | #13 | 2.091 | 2.091 |
How much do you enjoy the game overall? | #13 | 2.182 | 2.182 |
Overall | #15 | 2.697 | 2.697 |
Visuals | #16 | 1.636 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Very cool! You did a nice job with html, css and js! 1 thing I didn't understand, why did I lose, when I still had 53 health left, and also, why was my square moving up and down. Were the different colored squares some boosts?
It's almost impossible to avoid obstacles, I can't tell the difference between coloured blocks, but I like the minimal look, and it's awesome that you can do this in pure web tech.
Wish to see some explain what each color do. I understand that green remove hp and red push you closer(and can kill if you are really close), but what about others?
Can’t make it more than 600-800 score… I will try this game later :)