ENGLISH You decide to enter a mysterious unexplored cave to document the rock formations and structures, fauna, flora and minerals found there. Your objective is to achieve the maximum number of notes before leaving the cave, whether by wil...
I used this to help me make a system-agnostic character for something else I'm running and it helped me zero in on some specifics about my character's personality. Very evocative.
Travel. Skirmish. Recover. is a post-apocalyptic fantasy game set on a ruined Earth, untold years after an event remembered only as the Great Ruin. The world was sundered and nothing is where it should be. The landscape is littered with imp...
Two months ago, the kobolds of the small yellowscale clan discovered a lost shrine dedicated to Dionysus, god of cheese and wine. Impressed by their cheesemaking skills, he gifted them a perpetually growing cheese culture. Since then, merch...
My entry to the 24-word RPG Jam . GRAND FINALE GRAND FINALE is a twenty-four word RPG about a group of stage actors performing for their final time and dancing with the ghosts of the theatre (metaphorically and/or literally). Seeing as this...
This was made for the Hyper 1 HOUR Game Jam , the 24-word RPG Jam , and the Toucan Do It Jam weekly challenge to make a game for the Hyper 1 HOUR Game Jam. One small game for three jams! With a theme of "Keep Movin'" and restrictions of...
To Be A Wanderer is a system-neutral character and plot supplement for wandering souls, mysterious strangers, those without a homeland, outcasts, endlings, and the lasts of their kind. Players can use it to create backstories for their char...