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PrincessChooChoo published a game 4 years ago
A browser game made in HTML5.
Made for TweetTweetJam4. Yet again, the temptation to squeeze it into 280 rather than 560 was too great. Player 1: Arrow Keys Player 2: E/S/D/F Note that collision is based on pixel colour, so if you try to go backwards you will die, and al...
Munro published a game 4 years ago
A browser game made in HTML5.
559 chars of pure stonky goodness. Z to buy X to sell don't let the market fall below 0 points do buy 100% of the market n=0s={50}o=1y=1m=500::_:: e=s[y] p=e/4if btn(5)and o>0then o-=1m+=e s[y]-=p end if btn(4)and m>e then o+=1m-=e s[y]+=p...
SkyBerron published a game 4 years ago
A browser game made in HTML5.
Jump from a floating log to another, avoid falling into the water and collect stars. It's easy ;) https://www.lexaloffle.com/bbs/?tid=37758 This game was made for #TweetTweetJam and contains only 560 characters of code, including art. The c...
PrincessChooChoo published a game 4 years ago
A browser game made in HTML5.
Once again, this ended up being so close to one tweet that I wanted to see if I could squish it in. I have yet to successfully make a tweettweetcart rather than a tweetcart... s='qwertyu23567'p=poke m=12868p(m+1,8)p(24365,1)::_::cls() if(st...
codemusings published a game 4 years ago
A browser game made in HTML5.
Stay alive by bouncing projectiles back. If you don't match the incoming color you lose. I built this project during some free time during a single week ( Week of May 4th). Currently attempting to build a #gameaweek for as long as I can man...
Monkey Panic published a game 4 years ago
A browser game made in HTML5.
Recreating the Security Access Tuner from Alien Isolation in under 560 characters. Move your mouse to tune into security. Then use arrow keys and y or c to enter the code displayed before your access window closes. #TweetTweetjam4 ::a:: c=r...
A browser game made in HTML5.
Rocket League - TTJ Edition Welcome to my entry to the 4th #TweetTweetJam . This was an attempt to demake " Rocket League " (by Psyonix ), in PICO-8 in only 560 chars /bytes (+ NO art assets!) 😅 FEATURES 🤼 2-PLAYER Multiplayer Action!...
brook.p8 published a game 4 years ago
A browser game made in HTML5.
A mini version of my main project, GOLFNADO that fits in under 560 characters! Use the tornado's rotational force to fling the ball into the hole! Do this as many times as you can in just 30 seconds! Controls: Arrow keys to move the tornado...
Craig Tinney published a game 4 years ago
A browser game made in HTML5.
TREASURE FINDER You open your eyes and step out of the trees. Treasure is afoot, but where can it be? Good thing you've got your handy tresure detector! Shame it only works when you stand still... Arrow keys - move around X - restart Made f...
Pixel Shock published a game 4 years ago
A browser game made in HTML5.
2 player Pong in 560 chars with sound for Tweet Tweet Jam 4 Standard Pico 8 controls for each player.
Pixel Shock published a game 4 years ago
A browser game made in HTML5.
2 - 4 player Tron style gameplay in 560 chars for Tweet Tweet Jam 4 Standard Pico 8 controls for each player.
ThatTomHall published a game 4 years ago
A browser game made in HTML5.
Here's SPY'S DEMISE (an old Apple ][ game) in a TweetTweetCart! CONTROLS: Arrows right and left. Avoid RedFaces, climb ladders to get to Star! Once you start moving, you can't stop until the edge, so keep steering to avoid RedFaces! WORLD R...
DPS2004 published a game 4 years ago
A browser game made in HTML5.
If the first letter of the background color matches the letter that you see, make sure X is pressed before the bar reaches the left side of the screen. If they do not match, leave X unpressed. Press X to restart after a game over. Source...
CAMMY rated a game 4 years ago
A browser game made in HTML5.

Extremely impressive and creative for 560 characters of code.

TGY published a Hoops 4 years ago
A browser Hoops made in HTML5.
This is your common hoops - just tap screen to launch ball at this angle. I made it for #TweetTweetJam , which means is has exactly 560 chars of code (plain Javascript): <body onload="c=a.getContext`2d`;z=a.height=300;l=260;k=j=s=f=0;with(c...
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