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Machine Gun Turret (TweetTweetJam 7)'s itch.io pageHow many characters of code did you use?
558
Include your code here, if you'd like to show it off!
_set_fps(60)h=0m=128::s::x=.25t=0s=0p={}o={}n=0z=1::_::cls(1)t-=.1n-=.01 ?s ?h if(n<0)add(o,{x=rnd(122),y=-8,v=.2})z*=.99n=z b=btn()x-=((b&2)/2-(b&1))/300x=mid(x,.5)a=64b=114rectfill(58,b,72,m,4)c=cos(x)d=sin(x)e=a+c*8f=b+d*8line(a,b,e,f,9) if(btn(4)and t<0)add(p,{x=e,y=f,u=c,v=d})t=2 for q in all(p)do q.x+=q.u q.y+=q.v pset(q.x,q.y,6)a=nil for l in all(o)do if(abs(q.x-l.x-3)<4and abs(q.y-l.y-2)<3)s+=1del(o,l)a=1break end if(a)?"\as8ceg" if(q.y<0or a)del(p,q) end for l in all(o)do l.y+=l.v ?"🅾️\va░",l.x,l.y,11 if(l.y>=m)h=max(s,h)goto s end flip()goto _
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Comments
I’m impressed you set aside enough characters for the _set_fps call! On Lite Raid for the last TweetTweetJam, it was something I couldn’t make space for at all.
Thanks for playing. Most of the games I make tend to be very fast paced or increase speed with time or benefit from very smooth movement, so setting 60 fps could be the most important part of the code.