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from pygame import*;init()
w,h=800,600
d=display
s=d.set_mode((w,h))
q,f,e=draw.rect,Rect,time.wait
a=b=m=n=t=64;y=z=w
while not event.get(256):
u=key.get_pressed();i,k,l=u[K_UP],u[K_DOWN],u[K_RIGHT]
b-=4*i;b+=4*k;a+=4*l;m,n=t*-l,t*(i-k);y-=4*(y>a);y+=4*(y<a);z-=4*(z>b);z+=4*(z<b)
c,x,o=(a,b,t,t),(y,z,t,t),(a+m,b+n,t,t)
if y>w:break
if f(o).colliderect(f(x))and(a,b)!=o[:2]:y=w*w;e(w);a=b=32;y=z=w
if f(c).colliderect(f(x)):a=w*w
s.fill(0);q(s,"orange",o);q(s,h,c);q(s,"red",x);d.flip();e(9)
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