deecity - thanks. yeah - I'm not exactly a twine guru and I did this on my lunch hour for something fun to do.. I'm sure that there is a way of getting the 'It's still your turn' screen out, but I didn't get a chance to look into it. Maybe I'll try to figure it out this afternoon. It is not ideal I'd agree..
I really liked the structure of this, if that's the right word. Walking in a circle is a really simple but clever organizing principle for a game. I would have liked it even better without the "It's still your turn" screen between each possible goose, because that seemed to take away from the simplicity of the circle. I wonder if there's a way to do without it? (It felt like it existed for a specific reason, maybe to solve a technical challenge.)
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deecity - thanks. yeah - I'm not exactly a twine guru and I did this on my lunch hour for something fun to do.. I'm sure that there is a way of getting the 'It's still your turn' screen out, but I didn't get a chance to look into it. Maybe I'll try to figure it out this afternoon. It is not ideal I'd agree..
I really liked the structure of this, if that's the right word. Walking in a circle is a really simple but clever organizing principle for a game. I would have liked it even better without the "It's still your turn" screen between each possible goose, because that seemed to take away from the simplicity of the circle. I wonder if there's a way to do without it? (It felt like it existed for a specific reason, maybe to solve a technical challenge.)