Submissions open from 2030-04-01 04:00:00 to 2040-04-01 04:00:00
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This Jam is going to last 10 years

This is completely serious - The jam will last 10 years, and I will play any game that people decide to upload for some reason


The Theme Is... (TBD)

Rules:

  • Make a game.
  • You can't use Artificial Intelligence. Or you can as well, I don't care.
  • Please make the game completely free, I can't go broke from hosting this game jam.
  • Make sure the game is playable on the Browser, Linux and other platforms if you'd like.
  • No NSFW content is allowed here!!!!!
  • Malware is not permitted.
  • Be kind to each other and give feedback.
  • You must follow the theme.
  • Your game must include at least one playable character.
  • Your game must have a start screen and a game over screen.
  • All characters must have unique names.
  • The game must have sound effects.
  • The game must have background music.
  • The game must have art.
  • The game must have gameplay.
  • The game must be winnable.
  • The game must be playable with keyboard, although you can also implement controller or touchscreen actions if you want.
  • The game must include a start menu.
  • The game must include a pause menu.
  • The game must include a game loop.
  • The game must contain content.
  • The game must start when the player begins.
  • The game must be playable in some form.
  • The game must include visual elements.
  • The game must have sound, unless it intentionally doesn't.
  • The game must react in some way to input.
  • The game must contain a way to proceed from one part to the next.
  • The game must have at least one interactive element.
  • The game must allow the players to experience something.
  • The game must have a way to know when the player has won, lost, or neither.
  • The game must include feedback when a player takes action.
  • The game must show information to the player.
  • The game must provide a beginning, middle, and/or end (any or all).
  • The game must provide the player a way to make choices.
  • The game must allow the player to see results from those actions, even if the result is nothing happening.
  • The game must provide a way to exit the game.
  • The game must inform the player of success or failure.
  • The game must give players a sense of direction, or confusion, depending on design.
  • The game must display a title, icon, or name somewhere, somehow.
  • The game must feature entities, objects, or variables the player can engage with.
  • The game must have consequences to player actions, even if random.
  • The game must make it clear to the player if they're progressing or staying put.
  • The game must involve elements that change with or without player input.
  • The game must give the player a way to end the game or keep playing.
  • The game must allow players to interact with objects, scenes, or menus.
  • The game must provide feedback that acknowledges the player’s actions.
  • The game must show an indicator of activity, even if it’s just a blinking icon.
  • The game must start from an initial state or entry point.
  • The game must engage players through mechanics, visuals, or audio.
  • The game must allow a player to affect something, even if minor.
  • The game must offer sensory input in some form, like text, sound, or graphics.
  • The game must contain an interface, even if it’s purely auditory.
  • The game must allow players to understand, guess, or discover its rules.
  • The game must have a primary loop, path, or flow of action.
  • The game must include elements that react to player input.
  • The game must give players a recognizable outcome at some point.
  • The game must include navigable options or paths, even if they're limited.
  • The game must allow players to take actions or make choices.
  • The game must include entities or areas players can interact with.
  • The game must create some form of player engagement, however abstract.
  • The game must create feedback loops between actions and consequences.
  • The game must allow players to repeat actions or advance forward.
  • The game must present some form of structure or order, even if randomized.
  • The game must give players ways to continue or restart the game.
  • The game must provide a way for players to exit or complete it.
  • The game must create a sense of play through mechanics or content.
  • The game must include choices that impact the player’s experience.
  • The game must include a progression system, even if it's arbitrary.
  • The game must provide some form of challenge, choice, or engagement.
  • The game must provide feedback, like sounds or visuals, in response to input.
  • The game must have a framework that players can understand or explore.
  • The game must include navigable or manipulable elements.
  • The game must have an ending or loop that players can reach or experience.
  • The game must allow players to take actions, however minor or major.
  • The game must provide meaning, guidance, or intrigue through its design.
  • The game must include at least one aspect of randomness, control, or order.
  • The game must have states or areas that players can progress through.
  • The game must contain elements the player can navigate, affect, or ignore.
  • The game must give players a way to win, lose, or continue indefinitely.
  • The game must indicate progression, goals, or lack of goals.
  • The game must allow players to interact, observe, or manipulate its world.
  • The game must include mechanics that produce a challenge, task, or event.
  • The game must provide consequences, results, or feedback to player choices.
  • The game must create an experience where players can interact or spectate.
  • The game must let players access controls, even if they’re implied.
  • The game must enable change, transformation, or progress.
  • The game must contain some form of interaction, passive or active.
  • The game must create an experience that players can engage with.
  • The game must provide sensory input: visuals, sounds, text, or rumble.
  • The game must have a way to start, continue, and eventually stop.
  • The game must communicate to the player through any format.
  • The game must support a player experience, in any way possible.
  • Any in-game currencies must be collectible.
  • The game must have a way to make progress.
  • The game must have a settings menu with volume options.
  • The game must have a settings menu with brightness controls.
  • Every game level must include at least one area.
  • Your game must use the languages English, if not, more languages.
  • Each piece of text must be localized for each language.
  • The game must support wide-screen mode.
  • The game must support full-screen mode.
  • The game must have a credits screen.
  • If your game has NPC's, at least one of them must be able to interact with the player.
  • You have to follow the rules above.