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The curse of Pinnacle Valley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #91 | 2.282 | 2.700 |
Gameplay Innovation | #92 | 2.197 | 2.600 |
Unexpectedness | #103 | 2.197 | 2.600 |
Visuals | #120 | 2.113 | 2.500 |
Overall | #120 | 2.113 | 2.500 |
Fun | #129 | 1.859 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
-All music in the game was made before the beginning of the jam.
How many members in your team?
Team of 1
List each team member's role, along with their social media / website links!
CrowSoul, all
Anything you want to say to players before they play?
-Guns are not weapons in this village
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Comments
Ok, this little game makes me smile. I felt very hard to understand the mechanic but when i kill first one it makes sense, Nice one
*UPDATE*: Bug fixing - fixed design errors
It was a nice casual game to check out. Its gameplay mechanics are creative and are very unexpected, just like the Jam in wich was submited for, and it is also very challenging too, so you need to have patience and learn from your mistakes to reach the end. It has a few problems and bugs but those are passable. Maybe some little things might feel like they're unfinished, probably due to the lack of time for developing for the Jam, but those are just details. If you are the type of player who likes challenges and to think or learn to reach your objectives, this game will probably get you hooked until you finish it.
I liked the music and art but idk if it was intentional or not but i cant shoot the enemy or anything. shooting not working.
If you use another way to kill ghosts bullets are not neccesary.
I found no other way maybe that red table thingy but it wasnt grabbing that either it was 1st level
Try reading the controls. I also had problems figuring out how to play, but once you learn, things get interesting. Maybe it would be good to have a little tutorial, but I suppose it is part of the "Unexpected" part of the Jam.