Solid, frenetic asteroids-style shooter - everything works exactly like it should, controls feel good in terms of response and momentum.
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Spinneroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.533 | 3.533 |
Overall | #12 | 3.267 | 3.267 |
Visuals | #13 | 3.333 | 3.333 |
Audio | #16 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great fun!
Visually the game looked great, and was a lot of fun to play.
It's a little weird having the audio off by default – initially I thought there was no audio, until I went into the options. I would have the audio on by default.
Gameplay was great – only thing I probably would have changed was either up the amount of enemies that appear over time, or have a lot fewer shield powerups – it was fairly easy to not die in this game because there's a lot of powerups always available.
Super great work though, it's a very complete feeling game!
Highly playable! I enjoyed exposions as well:) + consumables are good addition to mechanic. Controls are awekward - non intuitive for space ship. Great overall!
Sure! It is intuitive (IMHO), when space ship has thruster - moving forward should be direction from thruster (like W on keyboard) and rotation should be used to change direction. That scheme was used many times. In your game, ship moves the direction you press equivalently, which ignores the fact that thruser is behind:) I assume, that UFO can fly all directions (it is round, and it is UFO, after all). Just friendly comment and my perception:)
cool, i like it, really great game.
one thing i hated is the background, rolling in whirlpool, these things make me dizzy really quickly.
besides that, really cool i love how you made it so that, the player loops. great work.
Great job! I absolutely love the explosion art. This was a lot of fun.
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