Play game
warehouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability (Does it work) | #5 | 4.733 | 4.733 |
Visual Asthetic | #11 | 3.867 | 3.867 |
Relevant to PhaseConnect | #12 | 4.467 | 4.467 |
Mechanics | #18 | 3.067 | 3.067 |
Use of Theme ("It was a dark and stormy night"/Ghost in the Machine) | #19 | 2.133 | 2.133 |
Fun | #20 | 2.667 | 2.667 |
Overall | #21 | 3.276 | 3.276 |
Use of Theme (Halloween( | #22 | 2.000 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really like the idea of connecting a clicker game to a boss fight or multiple boss fights, really interesting, also loved the art.
Good game! your artwork is really great—some mega fine pixel art 👌👌! Also, Sakana cannibal?? 0_0
🤫
Maybe it's me, but not a fan of clicker games. It's a clever idea doing the whole manual labor to earn credits. You should expand upon this mechanic further (and maybe upgrades so im not clicking 100+ times).
Who did the original art for the game? I would like to credit them, it's very well done
Thank you for your input!
This game definitely asks to be expanded, and I'm thinking of upgrades being an obvious way to do it as well (upgrades to x2 Gold received for example.) As it is not a blind clicker game; like Cookie Clicker; I think it's the most reasonable way to make it less of a pain for the players.
Oh and I did the art for the game!