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Phase Warehouse Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevant to PhaseConnect | #3 | 4.824 | 4.824 |
Usability (Does it work) | #4 | 4.765 | 4.765 |
Visual Asthetic | #9 | 4.000 | 4.000 |
Fun | #11 | 3.824 | 3.824 |
Use of Theme ("It was a dark and stormy night"/Ghost in the Machine) | #12 | 2.412 | 2.412 |
Mechanics | #13 | 3.529 | 3.529 |
Overall | #13 | 3.706 | 3.706 |
Use of Theme (Halloween( | #19 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Okay so I was scared I was getting the bad ending since literally right before Sakana talked about the performance test, I probably sent out like 30 wrong orders in a row to see if there would be a punishment. Temp, this game was fantastic dude! Idk why I like game with little tasks like these I had a great time filling peoples gluttonous orders of x4 eimi key chains figures (understandable though). Amazing game, man!
I really wish I could say that there was a bad ending, but due to time constraints I couldn't even put in the idle threat event I wanted if you got 3 fails in a row. Game jam hate, game jam love