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Untitled rune game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #14 | 2.646 | 3.500 |
Creativity | #17 | 2.268 | 3.000 |
Overall Enjoyment | #18 | 1.890 | 2.500 |
Overall | #21 | 1.827 | 2.417 |
Gameplay | #22 | 1.512 | 2.000 |
Visuals | #23 | 1.890 | 2.500 |
Audio | #25 | 0.756 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a fun game, though I admit I didn't get very far in it. The interface wasn't really explained to me anywhere in the game, so I just found myself plopping runes in the middle slot and hoping I'd survive an encounter. Most times I did not.
In a turn-based game, the complete lack of audio honestly sort of brutalizes the experience; one unifying theme across every great rpg I've ever played is a killer soundtrack, something to keep my brain busy while I this-or-that my next move. Super important in this genre.
The art on an asset-to-asset basis is pretty great. Vibrant colours, mostly cohesive style (the runes feel somehow out of place. Looking at some screens I took, I think it's the difference in pixel width in the outlines compared to scene elements). Overall, though, the art is wonderful.
As a summary, not a bad jam entry by any means, just lacking in the "juice" department in a lot of ways to keep me playing through a turn-based game. Thanks for giving me a game to play!!
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