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QUADSHIP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #1 | 4.250 | 4.250 |
Creativity | #1 | 4.000 | 4.000 |
Gameplay Enjoyment | #1 | 4.500 | 4.500 |
Audio | #1 | 4.500 | 4.500 |
Overall | #1 | 4.208 | 4.208 |
Use of Theme | #2 | 4.250 | 4.250 |
Visuals | #2 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Managed to get a high score of 2475. This was a great game! The music and SFX were on point. The multitasking really stretched me to my limit. It starts off simple at first since you can see the enemies coming, but once you have 3+ enemies in each quadrant any semblance of a single plan goes out the window lol! I love how the different enemies each have their own unique mechanics. I began to analyze the difficulty of each so I knew which screens to focus on and which i could ignore for a short period of time. Also when that massive ship with the super laser came in I thought "Oh snap, It's about to go down!" I also liked the screen tearing effect as the ships took more and more damage. One think I think would improve the game is if you allowed the character to aim with the mouse since I am used to that kind of moving and aiming style from other games. You could have it so that the mouse on one quadrant would cause the ship in that quadrant to aim at the mouse and then all of the other ships would fire at the same angle.
Overall Very Well Done!
Funnily enough in the beginning it was planned to have mouse aiming. The ships would aim in the direction from the middle of the screen to your mouse but i realised that it was kindof a mess to control and decided to just use arrow keys for shooting instead.
Felt super frantic when flying around trying to avoid and shoot all the ships, and I loved it. The Game perfectly made my eyes dart around the screen trying to keep track of all the enemy ships.
Not to mention the amazing art that you have made for this, stunned that you managed to do all this in such a short time. Felt like it should already be an arcade game.
Audio also felt really fitting for the game, well done ! :)
O wow! Dind't expect such a well put together minigame. This was very well executed and it felt like every part of the game came together and was complete. Way to go!
Gameplay wise it was a fun challenging game that made me divide my attention 4 ways. Great Idea, and wonderfully executed!