Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Brickslayer 0.82566View game page

1st attempt at FPS and 3D gaming. Very simple controls; using stop motion animation to animate the sprites.
Submitted by Be_a_Kid_hero — 15 minutes, 52 seconds before the deadline
Add to collection

Play game

The Brickslayer 0.82566's itch.io page

Results

CriteriaRankScore*Raw Score
Creative#42.2502.250
Spookiness#51.2501.250
Gameplay#52.0002.000
Overall#61.6881.688
Aesthetics#81.2501.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Yeah this is something, don't think it fits with the theme of the Jam.

Submitted (1 edit) (+1)

the game isnt that really good, but could have better pontential if the developer fixes the fact the enemies spawn a bit too fast and just sneak behind you secretly(ik ik skill issue)

also what is the horror element in this game specifically? because i dont seem to understand

Developer

the game isnt that really good, but could have better pontential if the developer fixes the fact the enemies spawn a bit too fast and just sneak behind you secretly(ik ik skill issue)

also what is the horror element in this game specifically? because i dont seem to understand

---------------------------

Thank you for your comment.  Below is what I initially came up with to make improvements to the game moving forward.  I appreciate you taking the time to leave a comment.

Player reports, "Sneaky Enemies"

Proposed solution: Could potentially add radar system to game to prevent enemies from sneaking up on them. Or adding spawn points in area player may immediately assume enemies would come from (example a doorway of a building, etc.).  Moving forward, will need to review if limited radar adds to/removes from player awareness, reliance of use, and how it changes the level of difficulty of game play.

Player reports - "Too many enemies on field."

Proposed solution: The test level was meant to be a gauntlet of survival.  However, enemies spawn at too fast of a rate, for player to put them down. This can be resolved by adding additional player weapons that can deal with larger amounts of enemies rather than default single target pistol. Something with AOE like a grenade, etc, or deal a higher rate of fire.  Additional potential things to consider could be glory kills causes temporary fear in enemies causing them to disperse from player.

Player reports not understand theme.

Proposed solution: Player reports not understanding horror element in gunning down waves of enemies. Resolution: Add additional game themes or add to the story and lore.  

Player reports, game isn't really good, but has potential.

Proposed solution: Current game is listed as a prototype, version 0.81 .  While this is the first initial release of this game, with anything you have to start somewhere.  I am pleased to hear, you see some potential in the idea.  More than anything, I believe that is a good starting point.  I have several ideas, while moving forward that can make the game more unique.  In general version 0.81 is more of a proof of concept of what can be created with the resources available.  Over time I hope I believe it will become better.


I appreciate you taking the time in leaving a comment.

Submitted

thanks for understanding 👍