This jam is now over. It ran from 2022-03-28 13:00:00 to 2022-05-17 03:40:00. View 36 entries
This page is designed for the subject 31262 / 32003 Introduction to Computer Game Design at the University of Technology Sydney (UTS).
The Itch.io game Jam functionality is typically used to host jams that last just a few days, with participants submitting good quality prototypes that were designed and developed in a very short period of time. For this university subject, you will have multiple weeks and plenty of opportunity for feedback to achieve the same thing.
Students should use this page to upload their games on a weekly basis to conduct playtest feedback rounds during class to further inform their designs and development. For this assessment, group should have a single Itch.io submission for the entire group. You can update your submission on this page as many times as you like.
Your final submission should be before the "End Date" marked on this game jam and in the assessment specifications (Monday of Week 12). For the final playtests, you must upload your game as a WebGL executable so that your game can be played in a web browser. There are instructions for this on the UTS Canvas page for Assessment 4.
Unity's WebGL player supports Firefox, Chrome, Safari, and MS Edge. If you are having difficulty running the game in the browser but no one else in your group is, update your browser (see https://docs.unity3d.com/Manual/webgl-browsercompatibility.html ).
The final grading playtests will happen in the labs of Week 12. You must submit your Itch.io Game Jam by Monday of Week 12. Your game will be played and graded by at least 4 other groups from a different lab timeslot of this subject. Therefore, no group member from the host team will be present to interact with their final playtesters. This is to simulate your game going “out into the market” – you don’t know who your final players will be, but you should assume they are similar to the other students in your lab. You should ensure that your game is “functional” (players know how to play from the tutorial level) and “internally complete” (your game doesn’t have any serious bugs or level design oversights that prevent progress through the game).
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