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Gelidry's itch.io pageCitations
Made using Fungus (open-source Unity extension)
Developers
Alex Blaskovich
Adrienne Co
Rachel Kudlacz
Ethan Yamashita
Rina Yu
What challenges did your team have during development? ( Please be sure not to throw team mates under the bus )
Time management and making/sticking with decisions
Did your game take any inspiration from other games/media/etc.?
For the main gameplay bit, we were inspired by the fossil mining minigame from gen 4 Pokemon
What was your favorite part of development?
Coming up with different game concepts (overall, character, scenarios, visuals)
What is the full vision of your game?
A short visual novel experience, that is more polished than its current state with more scenes.
What was the development process for your game?
A few weeks of concepting and sketching ideas (keeping a shared idea/brainstorming log) and the next following weeks were focused on asset creation, dialogue, and implementing those assets into the game.
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