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Cupid's Debut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.250 | 3.250 |
Theme | #8 | 3.625 | 3.625 |
Overall | #12 | 2.950 | 2.950 |
Innovation | #14 | 2.500 | 2.500 |
Fun | #14 | 2.625 | 2.625 |
Visuals | #18 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to valentines?
Cupid is the god of love. Heartless robots stole his wings! It's your job to help him get his wings back and to show those robots what love is all about.
Controls to play:
WASD to move
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Comments
Agree with other comments! more enemy variety and maybe some pickupable items (i.e., faster shooting, double arrows for 10 seconds, etc).
The game reminded me of vampire survivors.
The good:
Art, music and SFX, the player's movement
The bad:
Lack of enemy variety and extremely long levels towards the end.
Honestly a great game. Thank you for joining the jam!
Leave a comment! Any good or bad comments are welcomed and won't hurt any feeling :)
Cool game. Not bad looking.
Here's my advice which you might or might not agree with.
I think it needs more variety. (Upgrades for your bow, Maybe some other enemies or a boss.)
The auto shooting mechanic is interesting. It puts a greater emphasis on positioning the player as the main gameplay mechanic. I would work on the shooting.
The plot just doesn't make that much sense. I would either just give up on that aspect of the game, or try to do more showing rather than telling. For instance instead of saying "The robots did this and now you have to do this" you might have a little cutscene where the robots steal the heart. Or something like that.