This ran at a really awful frame rate—and now that I've read the how-to-play doc, I see that's because I used a stick. That's a bit of a bummer, as it is how I have always played FGs. ¯\_(ツ)_/¯
But I think there's the germ of good ideas here! The idea that scissors moves forward, for example, but can just run into a rock and die. Little things like that are cute and I think can be built upon. With the sprites being as simple and clean as they are, it might help to make them a bit bigger, too? There's a -lot- of empty space in the battle area that isn't really utilized by the mechanics.
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RoshamboFG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanical Depth | #3 | 3.300 | 3.500 |
General Game-feel | #5 | 3.300 | 3.500 |
Creativity | #5 | 3.536 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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