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Fallen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #23 | 0.632 | 2.000 |
Theme & Focus | #23 | 0.949 | 3.000 |
Graphics & Animation | #23 | 0.949 | 3.000 |
X Factor | #24 | 0.632 | 2.000 |
Music & Sound | #24 | 0.632 | 2.000 |
Technical | #24 | 0.632 | 2.000 |
Overall | #24 | 0.738 | 2.333 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did your team implement the focus (and optionally, the theme)?
Maybe? The game is designed with a portrait-sized viewport in mind, and its
core theme revolves around the idea of 'ascending' through the levels. Since
it's a platformer, it still involves a bit of horizontal scrolling. (And a
fairly long one at the start, for the sake of onboarding.)
Team Size
Will you continue work on the game after the jam?
Which parts of the game were NOT made by your team? (Including AI generated)
The UI uses KenneyNL fonts. Three sound effect packs have also been used
throughout the game (as UI and action SFX.) [References to the packs can be
found on the game page.]
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