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MilitaryBurn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #321 | 1.581 | 2.500 |
Fun/Design | #333 | 1.739 | 2.750 |
Theme/Limitation | #346 | 1.739 | 2.750 |
Overall | #361 | 1.550 | 2.450 |
Technical Implementation | #362 | 1.423 | 2.250 |
Graphics/Animation | #389 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
My game applies the requirement by making you the boss of an army, and it uses the theme by adding a stress bar which constantly puts you on edge of making sure it doesn't go too high resulting in you becoming burned out, but also not letting the enemy kill you while you're on break to reduce your stress.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
just basic python with pygame for controls and graphics
Which diversifiers did you use, if any?
none
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Comments
I like this little game. Only thing I'd suggest is to have the prices of the units always visible instead of only visible on mouse hover since you added in keyboard controls. Good work
I haven't played any auto battlers, so I can only say that with very minimal rules that this did kinda capture some of the feel of an RTS. i would hvae liked to understand the dynamics between small/medium/giant troops. i just spammed the middle size to beat the boss. as long as my first troop defeated that guy's first troop, it would snowball. but the stress bar was fun, if maybe i had to manage my troops too, instead of simply just watching the bar and then clicking a bunch of times before immediately hitting space bar again.
anyway, cool game. i'll remember it.