I didn't manage to get anywhere. Or rather I managed to somehow always break out of the maze and into unitys abyss.. The controls were a bit edgy and very fast so probably I somehow manage to go through a collider without ever touching it? Anyway, looking forward to trying again once some bugs are ironed out. Good work to get something up for the jam :)
Play game
Mini Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #343 | 1.414 | 2.000 |
Fun/Design | #381 | 1.273 | 1.800 |
Theme/Limitation | #382 | 1.414 | 2.000 |
Graphics/Animation | #384 | 1.273 | 1.800 |
Overall | #388 | 1.273 | 1.800 |
Technical Implementation | #401 | 0.990 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game contains the Doctor E. Cube, a boss that you fight by activating pressure plates within a maze. The game follows the theme by removing the floor beneath you if you take too long in a level, keeping you "on edge".
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity/C Sharp
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