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Isadora's Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #10 | 4.464 | 4.464 |
Overall | #13 | 3.986 | 3.986 |
Music/Sound | #13 | 4.071 | 4.071 |
Technical Implementation | #16 | 3.821 | 3.821 |
Theme/Limitation | #30 | 3.786 | 3.786 |
Fun/Design | #37 | 3.786 | 3.786 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There is a major boss fight at the end of the level. Additionally, your attacks only successfully deal damage "on the edge". (In this case, meaning the tip of the sword's hitbox - like Marth from Smash Bros.)
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
The graphics and animation is so pretty and amazing! btw, the player could just run from the enemies and straight to the boss battle lol, which is still fun :)
Thank you for the feedback, I really appreciate it! :)
And yeah, I didn't want to make the level before the boss too difficult, so it ended up being literally a cakewalk LOL
Thanks again for playing! :)
pretty fun and the mechanic was cool but kinda hard to kill with and the art was AMAZING. but at one part in the game a kinda broke/cheesed it because i dashed above this part and then dashed twice
to this part and then walked to the edge and bats flew and killed me and i was in the boss room because i think i triggered ia checkpoint
btw the boss was EPIC the attacks were very cool and the voice was great! just wanted to let you know about this bug tho if you want to fix it later
Thank you for letting me know about that bug! I really appreciate it! I didn't think it was possible to get up on top of the level, but I should never underestimate the potential cheese, haha! I'll definitely fix that!
And thanks for the feedback on the boss fight, I'm really glad you liked it! :D
really liked the game the art was really good and i loved the idea and the mechaincs were really good
Thank you so much! :)
I have conquered Plague! Well-made art, sounds, and music. They work together to set a nice adventure-game tone, and make gameplay feel punchy and responsive. The mechanic of only the tip of your sword dealing damage is an interesting concept. Though I feel like it didn't come across as well as it could have - I ended up playing as if my sword had a full hitbox. Maybe if the sword had a much longer range! Enjoyed the boss, it had interesting attacks and great pacing. The plague attack felt a bit hard to react to, but not everything can be perfectly balanced in a game jam, hah. In the forest I ended up just running past enemies. The way attacking enemies recharges your dash is a nice mechanic though.
Thank you so much for the detailed feedback, I really appreciate it!
Yeah, I didn't have the opportunity to realize that the hitbox mechanic wasn't really changing gameplay much until late in playtesting where it was too late for me to make the necessary changes to really lean into that harder!
And yeah, the plague attack and the enemies in the beginning were definitely a symptom of the classic game jam balancing problem, ha! I playtested the game a lot, and I got pretty good at dodging the plague attack, so even though I tried to make it on the easier side, I still ended up with it being a little too tough overall! And I wanted the enemies at the beginning to be informative and interesting, but not a tough challenge, so they ended up being a little too easy overall! But I'm glad you had fun playing it, regardless, thanks again for checking it out! :D
It is a good game. It has very good animation.
Thank you for the compliments about the game and animation!