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Music of the Spheres's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #2 | 4.227 | 4.227 |
Technical Implementation | #44 | 3.364 | 3.364 |
Overall | #50 | 3.345 | 3.345 |
Graphics/Animation | #60 | 3.409 | 3.409 |
Fun/Design | #61 | 3.364 | 3.364 |
Theme/Limitation | #151 | 2.364 | 2.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The music you play is also your weapon.
Team Size
Completeness
What tools did your team use to construct the game?
Unity Engine, FMOD, DALLE2
Which art and audio did you / your team NOT create?
I suppose DALLE2 image generation outputs could go into this category, but we did create/refine the prompts and the images are allowed to be used for commercial purposes.
Which art & audio did you / your team create BEFORE the jam started?
None, everything was created during the jam.
Which diversifiers did you use, if any?
Infinity, Music Generation (for majority of sounds), Quick Run
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Comments
Very very cool game. Maybe it lacks a bit of difficulty, i was at 14k and it wasn't harder that at 8k, but the game is awesome, love the music the graphics and everything! Good Job!
Very chill game, made me realize I don't recognize WASD when I see it spelled out compared to just direction arrows lol.
I would have liked to see the difficulty ramp increase a bit sooner, maybe if there were interesting ways to increase score you could tie the spawn rate and patterns to that. One of the more enjoyable ways to play score attack games for me is when hitting multiple targets at the same time gives a bonus to score, maybe allowing the screen to fill with multiple asteroids that have the same key or chaining multiple asteroids in a row could achieve this.
I couldn't figure out the purpose of the sphere of music beyond obscuring nearby asteroids which was a lame ending to my run just as it ramped up.
Well done! Very perfect actually! Did not have any pointers. Every aspects were well addressed. Fun game!