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A jam submission

Night-NoKillView game page

A game made for Weekend Jam #4. Theme: Don't Kill Anything, Style: Night
Submitted by 1000arrow — 7 minutes, 57 seconds before the deadline
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Night-NoKill's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the theme#13.6003.600
NotEuclid's choice#1n/an/a
Overall#23.2673.267
Enjoyment#23.2003.200
Creativity#33.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people were in the team?
1

Which game engine did you use?
Unity

Are you an early bird or night owl?
Night Owl

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Comments

Submitted(+1)

It's a cool idea, that you can buy your moveset at Blockbuster.

Maybe you can add more moves, so the gameplay stays interesting.

With a bit of polishing like Graphics, Music, Sounds, Bugfixes (Out of bounds, you can collect the same token multiple times, at one point the shop didn't worked anymore) you would have a great game :)

I would love to see an update after the voting

Developer(+1)

Yeah, the gameplay gets boring after a bit and the game definitely needs graphics for the enemies and player-character. I only realized the ability to collect tokens infinitely at the end and tried to fix it but couldn't, and since it wasn't a super-horrible bug I just decided to work on different, more important things like the third cave and some art. The out of bounds I was aware of the whole time but didn't really care too much about. Thanks for the feedback.


I will definitely update after the voting, I'll probably start working on much more graphics and some bugfixes tomorrow because I want a break.

(+1)

Give it better graphics, more gameplay, more mechanics, and some polishing (making it easier to play or understand). And you maybe could make a popular rage game out of this

Developer (1 edit)

Thanks! I'll probably try soon to make it much better.


P.S: This is my first public game and to see people actually like it makes me happy and excited for what the future may bring.