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Connected Worlds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual experience | #3 | 3.250 | 3.250 |
Creativity | #5 | 3.000 | 3.000 |
Audio experience | #7 | 2.000 | 2.000 |
Overall | #7 | 2.563 | 2.563 |
Game mechanics | #9 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thx for your opinion. I agree with you it is hard to understand what should you do. Unfortunately I started o Sunday evening and I did not have enough time to finish it. Maybe I will do so later.
Hey Micz! We just finished playing your game, good job on submitting. It was a bit difficult for me to get the hang of it, but when I understood, playing began to be easier.
One thing I might suggest is adding a story or explanation about why your game works the way out does. Maybe there's a giant inter-dimensional monster that is trying to get somewhere without destroying villages. Something like that might speak ideas for you and make the game concept easier to grasp.
Nice concept!
Once I understood the game mechanics it was interesting to play. I think it would help to have a little more feedback about the consequences of the tiles you choose, like points you lose because there's an existing building. For example you can show something like '-10 pts' on the path when you destroy a building (I'm sure there are better options for visual feedback though).