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A jam submission

TrailView game page

Wave controlling
Submitted by CoolCat7 (@CoolCat7Games) — 3 days, 16 hours before the deadline
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Trail's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.5003.500
Visual Experience#23.6003.600
Game Mechanics#33.6003.600
Aduio Experience#33.2003.200
Creativity#33.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Personally, I like this one. I doubt I could say what it gets right better than Sol so I will tell you my only problem. To me, this should have been a one-button game. You got 18/20 stars from me.

Submitted(+1)

Had a lot of fun with this one, honestly with a diverse soundtrack and a bit of postfx this would 100% be something I'd pay money for. Love the gameplay loop and the spinning of the scene is a huge rush, especially when you just barely survive.

Developer

Hello! Thanks for your feedback, I'm glad to read your comment! Also I will update this game and make new ones. For me, this is the 2nd completed project, so there may be very stupid mistakes in it, but I will not make them in the future :)

Submitted

No sweat, no such thing as stupid mistakes, just learning opportunities :D Keep at it, you'll find that every game you make teaches you something new about your language, your process, and yourself.

Submitted(+1)

The game was pretty fun, but sometimes when the camera turned, I would end up dying even without getting a chance to react. For example, if i was moving to the right, the camera turned towards the left, and i died even before I knew what happened. I would also appreciate a death sound, which would sound quite nice.

Developer(+1)

Hello! Thanks for your feedback! The problem is that it is difficult to guess how to make a comfortable gameplay, because there is no feedback from other people when creating a game before release. In the future, I will adjust the speed of the camera rotation.

(+1)

Super fun. Gave me motion sickness, but in a good way. The game feels super hectic despite having simple controls, which I think just contributes to that hectic fun feeling.