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Winter Ember's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.240 | 3.500 |
Overall | #19 | 2.366 | 2.556 |
Creativity | #20 | 2.160 | 2.333 |
Enjoyment | #21 | 1.697 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe your game jam experience in a haiku.
this is our first game jam
We panicked at the last second
I don't know how haiku works :/
List anyone you'd like to thank!
The whole Pandemonium Productions team
Was your game made entirely during the jam period?
Yes everything except for the sounds which was from freesound.org
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Comments
The visuals were great and I found the little fire guy to be very charming, and I also liked how small you felt while exploring a big area, but I agree that more things could be packed to create more gameplay per second since you're mostly running back and retracing your steps if you mess up, which disrupts the flow of gameplay. Games like these are usually best designed as "quickly die, quickly get back into it again" etc. I may have died more often because the game due to the amount of motion blur was pretty hard for my laptop to run, so keep that into consideration. And maybe using the fireballs during the parkour, not just to remove obstacles, would be neat too. Overall, it can definitely be expanded on, and it's a cute concept.
For starters I love the fire baby spirit, it is hilarious, and the movement felt nice in this game however the level is very empty. There were times where I was confused on where to go so more direction indicators is needed. It is better to have a smaller area with more detail than a large area that is mostly empty. I liked the ice jumping and wished there were more unique jump aspects to it like different angled ice. I can see what your team is going for as a parkour game so it would be cool if there was a stopwatch time for speed runner completion. You have the foundations down for the movement system so more detail and vertical environment would really help make this game better. A final note is the text was white which made it impossible to see against the white floor so I thought the red bar was health for a while. I was not able to make it to the end, but it has potential. Well done. Checkout my submission if you get the chance.
Credits to :
Richiexin (Richardson Luu)
Taylor (Racharit Ramnarong)
Albionz
Speed576 (William)
Almost forgot
Controls In:
E to Interact with objects
R to shoot out FireBall Projectile
Hold Shift: To Run
Double Space: Burst Jump