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Anything for Cocoa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #17 | 2.835 | 3.750 |
Enjoyment | #19 | 2.079 | 2.750 |
Overall | #20 | 2.205 | 2.917 |
Presentation | #22 | 1.701 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe your game jam experience in a haiku.
I made this game fast
My brain almost collapsed in
But hey, it's all done
Was your game made entirely during the jam period?
Yes
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Comments
The movement is fun and I can see a lot of cool parkour options being opened up because of how much you can move in 3 dimensions. I noticed that due to the surface polygons, sometimes I would slip off a small ledge after landing on it. For more precision, either adding a high amount of friction or making ledges more level would make the controls tighter. I also couldn't play much because I experience strong motion sickness with 3D aim type games, so I also hope that the mechanic relies more on puzzles and precision rather than fast jerky camera movement. Overall, a really cool concept and I hope you expand on it.
I agree with the previous comments. Recoil movement is fun and a sensitivity setting would be great. I would like to see some mechanic to help you find the next cocoa cup. A few times I was stuck because I couldn't find the place it was tucked away at. I'd also like to see enemies spawned outside of collecting cocoa.
I think the gun mechanic is really fun, and definitely could be explored further. Merging platforming and combat could be cool as well. I enjoyed this, so good work.
I like that the recoil on the gun is a mechanic necessary for jumping, its really fun to play around with. The game desperately needs a sensitive setting because it was really difficult to aim with the mouse sensitive so high. The map was small and limited but I know you said it was made quickly so it make sense. Still fun to play so well done.