I really enjoyed this visual novel. I was excited to see a new mechanic that I hadn't seen in other visual novels, though I had seen similar elements in other interactive fiction games (Did you play "Paradox Factor"?). Changing a draft to slightly alter the course of the day is a very interesting detail that offers a lot of replayability. Additionally, the texts are strong, the dialogue is convincing, and the tender moments are able to stir up emotion without coming off as corny. The various circumstances are intriguing, and I feel as though I have grown fond of some of the characters by the time the story is over. Regarding the visuals, I enjoyed the character designs more than the sets, which were obviously created using some sort of image filter. I think the GUI is beautifully designed. Additionally, the music is good and can effectively support the narrative and visual elements. These kinds of experiments typically focus more on their formal aspects and ignore their narrative components. My congratulations to the team; I'm glad that wasn't the case here!
P.S.: There's a TON of typos, though. I would suggest to check the text of the whole game. I wasn't able to write them all down, but you can find things like "the the" "than than" or "romanitic" in that code 😉
Comments
I really enjoyed this visual novel. I was excited to see a new mechanic that I hadn't seen in other visual novels, though I had seen similar elements in other interactive fiction games (Did you play "Paradox Factor"?). Changing a draft to slightly alter the course of the day is a very interesting detail that offers a lot of replayability.
Additionally, the texts are strong, the dialogue is convincing, and the tender moments are able to stir up emotion without coming off as corny. The various circumstances are intriguing, and I feel as though I have grown fond of some of the characters by the time the story is over.
Regarding the visuals, I enjoyed the character designs more than the sets, which were obviously created using some sort of image filter. I think the GUI is beautifully designed. Additionally, the music is good and can effectively support the narrative and visual elements.
These kinds of experiments typically focus more on their formal aspects and ignore their narrative components. My congratulations to the team; I'm glad that wasn't the case here!
P.S.: There's a TON of typos, though. I would suggest to check the text of the whole game. I wasn't able to write them all down, but you can find things like "the the" "than than" or "romanitic" in that code 😉