I couldn't get past step 3, since I couldn't get them to start building the gym. Everyone mainly keeps hanging around the tents. Not sure what I'm doing wrong. Maybe it's a hardware bug. That being said, it's a great thing that you added the guide and a 'winning' description, since the game has a lot of systems that can't really be explained in-game. I also like the idea of indirectly controlling the whole population by adjusting the virtue 'priorities'.
You could set quarry to the highest priority until you have around 50 block then set build to the highest and they should work on the gym, if it still isn't working then it may be a bug. We had intended on having a lot more messaging/explanation within the game and having the mechanics be a bit more clear, but we were bumping up against the submission deadline and didn't want to obsess over fixing a jam game.
I wrote up the description because I knew it wasn't super clear and wanted players to be able to experience the whole thing.
The virtues were meant to be the core, and didn't quite work out the way we wanted them too - but it definitely came close. It was meant to feel like you were inciting change slowly over time through generational influences & virtue decrees but you can't directly tell them what to do. They self-determine their work based on many influences, this just turned out to be too complex of a system to get perfect in 2 weeks haha.
I would definitely want to try to take this concept on again maybe with more time to work out the different systems and how they interact with one another, and focus a bit more on the genetics aspect. Well see where it goes. Thanks again for playing!
Comments
Good start! I included it in my Wizard Jam 8 compilation video series, if you’d like to check it out:
Was great to see someone playing our pile of junk!
I couldn't get past step 3, since I couldn't get them to start building the gym. Everyone mainly keeps hanging around the tents. Not sure what I'm doing wrong. Maybe it's a hardware bug. That being said, it's a great thing that you added the guide and a 'winning' description, since the game has a lot of systems that can't really be explained in-game. I also like the idea of indirectly controlling the whole population by adjusting the virtue 'priorities'.
Thanks for playing it!
You could set quarry to the highest priority until you have around 50 block then set build to the highest and they should work on the gym, if it still isn't working then it may be a bug. We had intended on having a lot more messaging/explanation within the game and having the mechanics be a bit more clear, but we were bumping up against the submission deadline and didn't want to obsess over fixing a jam game.
I wrote up the description because I knew it wasn't super clear and wanted players to be able to experience the whole thing.
The virtues were meant to be the core, and didn't quite work out the way we wanted them too - but it definitely came close. It was meant to feel like you were inciting change slowly over time through generational influences & virtue decrees but you can't directly tell them what to do. They self-determine their work based on many influences, this just turned out to be too complex of a system to get perfect in 2 weeks haha.
I would definitely want to try to take this concept on again maybe with more time to work out the different systems and how they interact with one another, and focus a bit more on the genetics aspect. Well see where it goes.
Thanks again for playing!