This jam is now over. It ran from 2024-12-27 17:00:00 to 2024-12-30 17:20:00. View results
Welcome to Winter MelonJam 2024!
Note: the jam is ranked just for fun and increased engagement, the top 3 in each category will be determined by our judges!
Winter MelonJam 2024 has now begun! The theme is POLARITY. Here’s some definitions:
the quality or condition inherent in a body that exhibits opposite properties or powers in opposite parts or directions or that exhibits contrasted properties or powers in contrasted parts or directions : the condition of having poles
attraction toward a particular object or in a specific direction
diametrical opposition
the state of having two opposite or contradictory tendencies, opinions, or aspects.
Use multiple/uncommon definitions if it makes sense for your game, check that the game can’t be easily reskinned to fit a different theme (i.e. the association with the theme is not just surface level).
What are some things besides magnets that have "polarity"?
What are some things that are "polar" opposites of each other?
What are some mechanics you can create with the attraction/repulsion related to "polarity"?
What are some physics concepts that could relate to polarity?
REMINDER: you must keep a document of all outside/pre-made assets used.
In this game jam, we are inviting both beginners who have little to no major game development experience and more advanced developers. The game jam will start December 27th 5:00 PM UTC, and end December 30th 4:59 PM UTC for a total of 72 hours. All participants will have to follow a theme which will be revealed at the start date.
Why join MelonJam?
Prizes including cash and licenses to useful softwares, courses, and more!
Feedback for every game from professionals and college students in the fields of game development and design
Welcoming community of game development enthusiasts on Discord (plus on demand cat pictures ^_^)
Short time frame helps maintain focus and motivation
We recommend visiting our website for a recommended schedule and more information!
We will also be posting most of our updates on our Discord server, so join here: discord.gg/uYmNuZymJ2
We have three divisions, Novice, Intermediate, and Advanced. Don't know which division you're in? Check out the flowchart below!
(Creator of the Tier Selector - Alimad Co)
For any inquires (including sponsorship or judging), contact us at: melonjamgdc@gmail.com
Please read the rules before the jam and ask in the Discord if you have any questions!
To be eligible for a prize, you must provide an adequate explanation for how your game fits the theme when submitting your game. You must also fulfill the requirements for your division OR lower. No smurfing.
Any digital project that is not malware may be submitted. Keep in mind, however, that the judging criteria may limit your success if you do not submit a game that fits the theme announced at the beginning of the jam.
All submissions must be developed during the allotted time slot. However, you are free to use any assets (music, 3d models, etc.) and tools (game engines, graphic design programs, etc.) that you made yourself or are given permission to use by the creators, such as through a creative commons license, an open-source license, or a purchase. If you choose to do so, you must mention this in your submission. Judges may take points off or award points based on pre-made assets.
Participants may work alone, or form teams of up to 4 members in order to work on their submission. Participants can unofficially be in multiple teams, but cannot win prizes more than once per jam-- participants must choose one team to sign on with.
The Cupertino Game Development Club reserves the right to not consider any uploaded games for prizes if the content does not follow the theme or is offensive or unsuitable. This includes but is not limited to: games with harmful or prejudicial themes related to gender, sexual orientation, age, ability, appearance, ethnicity, national origin, citizenship, or religion.
You may use any engines or tools at your disposal except for generative AI. No AI art, code, music, or any other assets is allowed.
Participants who do not adhere to the rules above may have their submission canceled, or even banned from all future game jams hosted by the Cupertino Game Development Club.
Current Total: TBA
Current Cash Total: $750
Prize total is calculated based on total cash value of products, gift cards, etc.
1x Kenney Game Assets All-in-One OR Kenney Asset Forge (worth $20)
Your game will be judged by professionals under the following criteria:
Gameplay, or how well the game squeezes out value from its mechanics/how appropriate and appealing the controls feel (snappy platforming, impactful heavy attacks, or the like). This may differ depending on the genre of game.
Graphics, or how impressive the project looks, sounds, etc.
Innovation, or how “new” a concept in the game is (new graphics, new gameplay, new interpretations of old concepts, etc.)
Theme, or how interesting the game's interpretation of the game jam's theme is.
Polish, or overall polish/how complete the game feels.
Our judges this year are:
Jolie Han, Former MelonJam Lead Host + Computer Science & Neuroscience Student @ MIT
Jemian Lam, Former Cupertino Game Development Club officer and MelonJam Host 🍈
Haydn Steffes, producer at Apogee Entertainment
Haoyun Zhang, USC Games MFA Interactive Media & Game Design
Alexis Schlomer, CMU MSCS grad
Nikhil Medanki, a game programmer and graduate from UCSC
Dylan Ravel, Lead Programmer on The Obsessive Shadow
Mark Humilde, game programmer & graduate from SJSU
Samantha "Sammy" Chang, Executive Producer (MSC) at GDA + Art & Design: Games and Playable Media @ UCSC 25
Ethan Soo, Co-founder of CHS Game Dev Club & Co-founder at techToy Studio
Patrick Wang, Co-founder of CHS Game Dev Club, CMU MSCS student, 2x Roblox SWE intern
Harrison Roberts, Organized Play and Marketing Coordinator at Cryptozoic Entertainment
James Zilberman, game design BS/MS student at RIT
Jared Skold, independent game designer & project lead
Adam Carter, game programmer at Sleeper Build
Akshat Sachan, Game Designer at Sleeper Build Game Studio
Aayushi Jethwani, Senior Software Engineer (Game) at Zwift, Inc.
Nathan Huynh, recent Games & Playable Media M.S. graduate from UCSC
Dylan Mahler, Computer Science major at UC Santa Cruz, game programmer and musician
Randy Angle, Game Designer, Developer, and Teacher for 47 years
Ying Yang, product lead on Pokémon GO at Niantic
Yixing Xu, University of Toronto new grad and current Software Engineer
Robley Evans, Game Developer with a masters degree in game design and development
All games are judged by as many judges as possible to ensure fairness.
Hosts: Laurier Ke, Winfred Lin, Faye Yu, Lydia Lei, Rohan Naphade, Qinzhao Li, George Tsirigotis, Richard Zhang, Matthew Xu
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Gold Tier:
Silver Tier:
Bronze Tier:
For any inquires regarding sponsorship or judging, contact us at: melonjamgdc@gmail.com