clever mechanics just a little complex for my liking, but really well done
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Buggy Boi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #222 | 2.365 | 3.077 |
Simplicity | #244 | 2.661 | 3.462 |
WOWIE! (Overall) | #273 | 2.010 | 2.615 |
Visuals | #284 | 1.951 | 2.538 |
Creativity | #285 | 2.010 | 2.615 |
Sound | #293 | 1.537 | 2.000 |
Fun | #311 | 1.774 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for the response!
I actually legitimately want to know the complex game mechanics. I just have a 1 in 60 chance every frame to boost your velocity in the direction your currently moving.
This lets you stay still and not move while having some control when you do. With a narrow hallway, you can not jump to the side into your death just forwards a bit faster.
By the way, thanks for rating! What did you give it? (Criticism is always constructive for me.) Also, I you can't see anybody's rating until after the voting period has ended.
The controls are, weird and the music gets rather repetitive rather quickly. If there was more to do it would be better. Overall a good start for a game though.
Hi!!! good job there!!! I enjoyed the buggy movement, i wish i had more obstacles to avoid! when i got out i got pretty lost and was just wondering around O_O Simple and solid game ^^
Sadly that is the entire game because of time constaints. I always do the level/s last so I have an almost 100% complete game at least with a small level at worst because everything is already complete.
If you and enough people enjoy the game enough and give a good rating, I would be happy to make extra levels and mechanics, maybe 2 or 3 enemy types for example. Make sure to follow me if you would like to be notified when for when a part 2 is released if one is made.
Nice little game, i liked the pixel art. but try zo be consistent and have one type of art everywhere (the menu could be pixel art too). The buggy movement is more frustrating than fun but i can see the time that went into making it feel buggy, and it does :D
I hope you still enjoyed the game thought!
The random movement was added fairly quickly late into development as just extra topic related mechanics. All I did was have a 1 in 60 chance each frame that it will do a large increase in velocity in the players input direction. Repeat this for both the x and y axis and you get this random movement on average every second. I then fine tuned the ammount you move and chance that you will move so that it is just enough that it makes some difference to your game but not to much to be a 100% game of chance.
Yeah, the level itself was the last part I created, so it is just a demo level. If I create a part 2 / extra level/s, I willadd extra content and features, maybe an enemy but I will certainly take all of the feedback. Let me know if you would like to play a part 2 or an extra level/s and follow to get notified if I make one.
Cool!
I have no idea where to go after I've escaped though. Also, the glitchy movement is just infuriating.
I'm not totally sure what the overall game is supposed to be. The only way I can see it relating to the theme is with inconsistent glitchy movement, a sort of rage game. Overall decent work.
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